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The Return of GRID
I review GRID 2, five years in the making
Published on 18/06/2013

I'm a huge fan of the original GRID. I first played it at the short lived Play.com games show at Wembley, and was blown away by the graphics and the hugely impressive damage model. Many years later I finally bought the game, and was still impressed with everything I saw. It also introduced me to many new racing disciplines, and blurred the lines between arcade and simulation racers. Simply put, it's one of the greatest racing games ever made.

Five years on, and Codemasters have finally released a sequel in the form of GRID 2. When I played it at Eurogamer, I didn't fall in love with it. The game felt a lot looser and more street focussed that before, and ultimately, that's what the final product is. It's a game I want to love so much, but it's a hugely disappointing game when you consider what came before.

Online is a particular problem, typically resulting in utter carnage. Online was a huge strength of GRID; in GRID 2, not so much. Nonetheless, it's a fun game, but it's ultimately a disappointing one.

Related Article

GRID 2 (PS3) Review

Codemasters' Race Driver: GRID has gone down as something of a racing legend in the gaming community. Blending accessible arcade racing with the precision and technical side of simulation, GRID offered an inclusive experience that brought all gamers together. Five years have passed now, and Codemasters have finally followed it up with GRID 2. But the big question is, can they create a similarly accessible game, or was GRID a one-off?

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