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The negatives of remakes
I follow-up last weeks article with the remake counter argument
Published on 29/02/2012

After the news that a group of fans were trying to get 007 Nightfire remade, it got me thinking - while I would love a remake of the classic game, could the industry be doing something better than simply remaking old games? After all, if the film industry is anything to go by, remakes are a very risky business. So with that in mind I decided to run a 2 week feature looking at both sides of the argument. Last week I looked at the reasons for, so this week I looked at the reasons against remakes.

The reasons against remakes are perhaps more obvious than the reasons for them. For me, certain games are inextricably linked to certain parts of my life. The Wind Waker was my first pre-order, Nightfire was the title me and my school friends used to play round each other's and Super Mario Bros was the first game I ever played. Each have their own merits alone, but when coupled with parts of my life, they are unforgettable.

A remake has none of that, and that, for me, is the main reason to not remake classic games. In the article I also look at the financial implications of remakes and the fact that it takes a development team out of action for a given length of time; all good reasons why the industry should move towards new ideas rather than re-releasing old ones.

Related Article

To Remake or not to Remake - The Case Against Remakes

Last week I looked at why remakes are a good idea to help save classic titles from being lost to the ages, but as with any argument, there are two sides. This week I look at the reasons why the remake business is hurting the games industry. The topics I look at range from the financial implications, to the development time needed and then finally to how you receive your favourite titles being remade. The question is: do we really need old games remade to enjoy them all over again?

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