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Four years of motion control development
I look at the advance of motion control over the past four years
Published on 30/11/2011

In my latest editorial, I take a look at how the motion control landscape has changed over the past few years by comparing the recently released Mario & Sonic at the London 2012 Olympic Games with the original, now four year old title. Both games feature remarkably similar gameplay styles, making the comparison even more accurate!

The original garnered positive reviews thanks to a then clever use of motion control, but the more recent release is currently facing criticism for exactly that reason. It is clear that over the years motion control has advanced and in today's gaming world, simply replacing buttons with waggle is no longer accepted. The release of Mario & Sonic 2012 should be a warning to developers - we won't accept lazy motion control any more.

Nonetheless, I feel I should stress that Mario & Sonic 2012 is a good game, it just feels a bit old when compared to more modern examples of motion control.

Related Article

What a difference four years make

Four years ago motion control was still a fresh idea, and the release of Mario & Sonic at the Olympic Games was heralded as a successful implementation of the growing motion control medium. In 2011 though, the updated Mario & Sonic 2012 has not fared so well. Featuring similar controls to the original, the design now feels dated and a product of the past. So what has changed in the past four years that means that two very similar games can be considered so different in terms of gameplay quality?

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